to use the Brainstorming template and other brainstorming tools that come with the Six Sigma Tools
Purpose of Brainstorming Tools
Use brainstorming to generate a large number of ideas in a short amount of time.
The Standard Brainstorming Process
Review how to do brainstorming
- Review the (general) Brainstorming Rules
- Review any special alternative brainstorming techniques that will be used in this session
- Suspend judgment. There are no stupid ideas.
The craziest ideas sometimes spawn the seeds of the best ideas.
- No criticism, or evaluation, or discussion of ideas as they are being generated
- Every idea is written down
- Encourage piggybacking of other ideas — to modify, combine, expound, reverse...
Clearly state the question or problem
that you are seeking to resolve
often phrased with why, how, or what
(A problem well defined is a problem half solved, right?)
Agree upon Objectives
Most disagreements come from seeking to optimize different objectives.
Example: Your idea optimizes time-savings, but I'm trying to optimize quality.
No wonder we don't agree on the best way to solve our problem...
Allow a few minutes of silence
to think, ponder, and reflect on the question
- Follow the agreed-upon rules.
- Suspend judgment. No discussion or debate. Just ideas.
- Encourage piggyback ideas and radical ideas.
- Write ideas exactly as they are stated. (Can clarify later.)
Optional: Nominal Group Technique (NGT)
To encourage contributions from everyone — each team member contributes one idea at a time
(perhaps with no discussion at all — not even clarification questions)
A member may 'pass', but will again be asked the next time it is his or her turn.
Keep going until all members pass — or for a specified amount of time.
When brainstorming is done...
Ask for clarifications (from the person that suggested the idea),
and perhaps rephrase some ideas more clearly
being careful to ensure that the rephrased idea still accurately reflects the originator's intended thought
Bookmark = ListReduction
Reduce the List
- Display the entire list of brainstormed items so that everyone can see the complete list.
- For each item, ask, "Should this continue to be considered?"
If majority votes "no", mark that item in brackets.
After all items have been voted on, ask...
"Does anyone want to put any bracketed item back on the list?"
Even a single person can keep the item on the list. Cross off all other bracketed items.
- Combine ideas that are similar or complimentary.
Perhaps systematically comparing each item to every other item,
but more commonly, using a less systematic, intuitive approach.
- Optionally perform Criteria Filtering or other advanced list reduction methods
as described in our online training for decision making techniques
- Optionally use your Values List or Prioritization Matrix templates
to reduce your list
Optional: Organize ideas into 'Affinity Group' categories
Also known as Affinity Diagram
This can be done before and/or after reducing the list.
Tip: Even if you did your original brainstorming on paper — this is where it is often "worth it" to transcribe your ideas to your Systems2win Brainstorming Worksheet — to make editing & organizing much easier.
is a Word template
- Show the Navigation Pane: Home > Navigation Pane
This will open a sidebar collapsible menu in the left sidebar —
that makes viewing affinity groups easier.
This brainstorming template has been designed so that
ideas should be documented using Style Heading 3,
which will appear within the collapsible Document Map.
If any ideas are somehow documented using Normal Style —
convert them to Heading 3. (Shortcut = CTRL+ALT+3)
- Facilitate consensus-building
to cut and paste all Brainstorm Ideas into Affinity Group Headings
- Your goal is to identify patterns, overcome old paradigms, and stimulate fresh ideas
so encourage new ideas to come up, and add them to your list
- Use your intuitive minds to allow Affinity Group category headings to emerge.
In addition, you might consider using...
Classic organization category headings
4 M's — Man, Machine, Material, Methods
6 M's — Machine, Method, Materials, Man, Measurement, Mother Nature
4 P's — People, Place/Plant, Policies, Procedures
8 P's — Price, Promotion, People, Processes, Place/Plant, Policies, Procedures, Product
4 S's — Surroundings, Suppliers, Systems, Skills
6 X's — Equipment, Process, People, Materials, Environment, Management
4 I’s — System, Sub-system, and Component Interfaces:
Spatial (physically touching), Energy (transfer),
Information (exchange), Material (exchange)
5 Pd’s — P-diagram design robustness noises:
Piece-to-piece, Customer usage and duty cycle, Degradation over time,
Environment, Interactions with other systems (4I’s)
- If an Affinity Group has only 1 or 2 items,
perhaps it can be combined with another
- If an Affinity Group contains an overwhelming number of ideas,
perhaps it can be divided further
Optional: Seek root causes
by transferring your data to a Fishbone Diagram template
- Copy the ideas for each Affinity Group
into a separate column in a blank Excel spreadsheet.
- Import your ideas into the fishbone diagram
- Continue brainstorming ideas —
seeking deeper root causes by continuing to ask "Why?"
Agree upon solutions
Optionally take the time to rank ideas.
Perhaps give each person a specified number of votes.
(perhaps their vote for the top 5 ideas)
Just add an x next to each idea for each vote that it receives.
And then make your decision —
using any decision making tools or techniques.
Two popular ways to use your
1) Use a projector
to record ideas as they are generated
directly on the Systems2win Brainstorming tool.
2) Write ideas on large paper
while an assistant uses your Brainstorming template
to transcribe the results into a more legible version that can then...
- be used for easier editing and Affinity Grouping
- be electronically archived and emailed to participants after the meeting
Tip: Your Brainstorming.docx template is a Word template (not Excel)
Bookmark = alt
Alternative Brainstorming Techniques
Root Cause Analysis
For Root Cause Analysis
follow the above instructions for standard brainstorming,
but do your brainstorming right within the Fishbone template,
and keep brainstorming answers to the repeated question:
Why? Why? Why? Why? Why?
Round Robin Brainstorming
- Move around the room in sequential order — each person states an idea or has the option to "pass".
- Keep going around the room until everyone passes.
When everyone is out of ideas — or imagination is running low — start again —
but this time allowing only outrageous ridiculous ideas.
see if some of these ideas might be modified into realistic possibilities.
When everyone is out of ideas —
or imagination is running low — start again —
but this time reverse the problem statement —
so that you're brainstorming ideas for how to make the problem worse.
Afterward — reverse each idea
to see if any reversed ideas lead to new ideas
that can now be added to the original brainstorming
(for how to make the problem better)
Same as above —
but rather than using the Brainstorming template — use handwritten cards.
Using a thick marker pen — write each idea on a card or sticky note.
Randomly spread cards on large work surface where the team gathers round.
Without talking —
All team members participate to move cards into groups that seem related in some way. It's okay to move a card someone else has already placed. It's okay to make a second card for something that seems to belong in more than one group. It's okay for a card to be all alone.
When everyone seems done — talk.
Discuss the groups. Come up with a label for each group (perhaps using a different colored card or ink).
Perhaps combine groups into larger groups — if appropriate.
Same as brainstorming — but no talking during the brainstorming phase.
Participants write one idea per card.
All cards are placed in the center of the table and shuffled.
Then follow the instructions for Affinity Diagram.